Jacob O'Bryant | 9 Jun 2026
As I wrote about previously, I've been working on splitting Biff up into a bunch of separate libraries and changing various things along the way. I've completed a rough draft of all twelve libraries and am now going through them one-by-one to polish and release them. The first library is now ready.
biff.core: system composition and other interfaces for Biff projects. This is the glue that holds all the other libraries together, and that's why I'm releasing it first.
For a long time Biff has had this "modules and components" structure where each application namespace in your project exposes a "module" map, then you have a bunch of boilerplate to combine stuff from those modules into a single "system" map, and then we thread the system map through your "component" functions on startup. Biff 2 retains that structure, and it has some additional stuff to deal with that boilerplate.
For an example of what I'm talking about, see this
code
which takes the :routes (and :api-routes) keys from your modules and turns
them into a :biff/handler value for the system map. I wanted a first-class way
to be able to extract that kind of logic cleanly into a library so that the
library's instructions can just be "add this module to your project" without an
accompanying "and then paste all this stuff into your main namespace."
So this new biff.core library includes a concept of "init functions." These are
functions that take a collection of modules and return a single map that can be
merged into your system map. Ta da. Here's an
example.
Init functions are stored in the :biff.core/init key in your module maps, so
we get that nice "all you need are modules (well, and components)" effect.
The main complication here is that the boilerplate of defining a (def handler ...) var in your application code actually has a nice side benefit: late
binding. If you change any of your modules, the handler var will get updated,
and if you set :biff/handler in your system map to the var instead of the
value (#’handler), incoming Ring requests get the latest handler without you
having to restart the web server. If we extract that boilerplate into library
code, we don't get the var.
I ended up on this solution:
:com.example/my-thing key on the system map, you need to set a
:com.example/get-my-thing function which returns my-thing.Again, see this example. The result is kind of aesthetically pleasing: you get a nice clean main namespace that shouldn't need to change much, and all you do is add modules and components.
There's always the temptation to consolidate things further. Why even have a
separate components vector? Why not have modules support :biff.core/on-start
and :biff.core/on-stop keys and then have some way to express dependencies
between these lifecycle functions so we can call them in the right order?
And the answer is so that we don't have to have some way to express dependencies between these lifecycle functions so we can call them in the right order. It's not that hard to put the components in the right order yourself (especially since the Biff starter project does that for you), and then it's easier to understand how components work. It's just a sequence of functions that you pass a map through. If you work on a project with so many stateful resources that it's hard to keep track of them all, you can always layer something on top that figures out what your components vector should be before you pass it to biff.core.
Plug: my team is hiring for a senior software engineer, writing ClojureScript and Python mostly. We make modeling software for renewable energy projects.